In this series you will learn how to model an architectural asset, sculpt engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.
Based on the comments for the “How to Quickly Add Rigged Characters into Blender” tutorial, I decided to create a video update, to improve upon some techniques I used…
Good for creating your radial patterns and mandalas. You will learn about Radial sculpting, baking and Micropolygon Displacement rendering.
This is a quick timelapse video of my whole creation process of this artwork.
For this workflow I use the free Adobe Fuse tool, as well as automatic-rigging app Mixamo. I will also show you how to use Fuse assets, apply textures, change skinning and more…
You will learn how to use Hair systems in Blender, how to paint them, comb them and create Shaders for them. The course includes some rendering lessons as well.
This 2 hour long course showcases my workflow when creating CG assets, using Blender and Substance Painter.