If you liked my How to Quickly Add Rigged Characters into Blender tutorial, you will like this new character creation tutorial, this time focusing on clothing creation in Marvelous Designer.
A follow-up to the previous World Creator tutorial, this time focusing on how to take your created landscape, texture it and render in Blender.
In this series you will learn how to model an architectural asset, sculpt engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.
Based on the comments for the “How to Quickly Add Rigged Characters into Blender” tutorial, I decided to create a video update, to improve upon some techniques I used…
Good for creating your radial patterns and mandalas. You will learn about Radial sculpting, baking and Micropolygon Displacement rendering.
This is a quick timelapse video of my whole creation process of this artwork, from putting my assets together in Blender to post-production in Blender.
A quick introduction into a wonderful GPU-powered landscape generating tool called World Creator. Have a look if you want to create your own unique environments for your shots.
This is a free chapter from my Behind the Scenes course, breaking down one of the shots for my Heroes of Bronze “Before the Storm” teaser.
For this workflow I use the free Adobe Fuse tool, as well as automatic-rigging app Mixamo. I will also show you how to use Fuse assets, apply textures, change skinning and more…
You will learn how to use Hair systems in Blender, how to paint them, comb them and create Shaders for them. The course includes some rendering lessons as well.
This 2 hour long course showcases my workflow when creating CG assets, using Blender and Substance Painter. The assets are available in the Courses section.
Learn how I painted the “Landing at Lade” artwork using Blender, 3D models and various paintover and photo manipulation techniques in Photoshop.