How to Quickly Create Clothing using Blender and Marvelous Designer

Hello friends and welcome to this new tutorial detailing yet another technique I use often when making Heroes of Bronze.

This time we’ll have a look at Marvelous Designer, an awesome tool for creating and simulating clothing. You will learn how I combine MD with Blender, how to create simple garment and cloak in MD, animate it, and export back into Blender.

Hope you like the tutorial and if you want to get the project files and exclusive content, consider supporting this project over at https://www.patreon.com/MartinKlekner :-)

Also, get the mentioned Zach Reinhardt's CGBoost Blender Launch Pad here.

Chairé

Martin :-)


New Course! Making a Short Film Teaser using Blender Eevee

I just released a new course on my Gumroad - "Making a Short Film Teaser Using Blender Eevee" where I go behind the scenes of my latest Heroes of Bronze teaser, made in Eevee.

More than 100 minutes of Eevee, Blender, Substance Painter and After Effects project breakdowns.

Topics covered:

- How I assembled scenes from the teaser using Blender 2.8 Eevee

- How to light your Eevee scenes and add atmosphere

- How to render from Eevee for easy compositing

- How to create 3D and 2D soldiers for your armies

- How to add image skies and use HDR images to light realtime scenes

- How to simulate particles and bake cloth sims

- Adding Megascans to your scenes

and more...

WATCH CHAPTER 1 FOR FREE:

WARNING: These are NOT step by step tutorials, rather breakdown videos, summarizing the workflow I used to create the "Before the Storm" teaser...

Also, some historical fun facts about Ancient Greece are of course a must :-)

Chairé,

Martin

Behind the Scenes Articles on BlenderNation!

Hello, friends of Heroes of Bronze! Wonderful news, recently, two articles were published at BlenderNation, where I talk in detail about how I got to working on Heroes of Bronze.

In the first article, I talk a bit about my career, but mostly about what influenced me to start creating Heroes of Bronze, how I approach my projects and generally, what I would recommend for your own projects.

The second article is a Behind the Scenes piece, all about the “Before the Storm” teaser - how I created my assets, how I studied reference, what learned working with Eevee and Blender 2.8 and loads of other info.

Hope you’ll like both of them! It’s my first time being featured like this, so I am very excited about these articles! :-)

Chairé

Martin

New Tutorial: Quickly Make Large-Scale Landscapes

Hello friends , a new tutorial is out, detailing yet another technique I use often when making my Heroes of Bronze short film.

This time we’ll have a look at World Creator a great tool for creating detailed landscape models, like the one you see in the banner.

Find Project Files and more tutorials at my www.patreon.com/MartinKlekner


New Behind the Scenes and WIP of Spartan Texturing Promo Artwork

Hello dear friends, finally, I was able to work some more on Heroes of Bronze and I’d like to share with you the latest news. First, there are new videos going behind the scenes of the recent Before the Storm teaser, one is exclusive for my Patrons, the other is free to watch here:

I am also currently finishing my Spartan Texturing Course where you will learn how I textured my Spartan character I use in my promo artworks. Here is a quick screen grab of the course’s promo. This one will be the most epic I’ve yet created, I think :-)

53528542_831882870515439_5951019015727044512_n.jpg

And finally, there is actually a Meet the Artist article that came out over at BlenderNation, where I talk about my previous projects and also about Heroes of Bronze. So check it out!

Cheers,

Martin

Teaser Behind the Scenes Videos!

Exciting news, my friends!

After finishing the Pedestal tutorial course, I am now starting a new series of videos, connected closely to the “Before the Storm” teaser. In it, I will be dissecting the shots you can see in the teaser, showing you behind the scenes of my Blender, Substance and After Effects files.

And already, a first of these videos is available for free on my Youtube, and also, a second one you can find on my Patreon channel, where it’s unlocked for the Hypaspist and Hoplite tier Patrons :-)

More BTS videos will come soon…




Chaíre!

Martin

Heroes of Bronze first teaser!

Hello, friends of Heroes of Bronze project! After some wait, I can finally present to you the first teaser for my upcoming historical short film Heroes of Bronze! It was made in Blender, using the realtime render Eevee. More info and behind the scenes coming soon :-)

Story:

The year is 490 BC, the morning before the Athenian troops left the city to fight the Persian invaders. Amid the coming storm, a father and a son meet for the very last time... More info here.

_____

Megascans assets were used heavily in production of this video

Lion asset

Nike asset

Music: Royalty by Mattia Cupelli

Heroes of Bronze Teaser hitting soon!

This will be a quick one, I just wanted to let you know that something very special is coming… a first short teaser for Heroes of Bronze! Rendered completely in real-time Blender renderer Eevee, which allowed me to create it in less than a week time. Its speed and power is truly a revolution, one that gives me hope I can make all that I have planned for Heroes of Bronze a reality!

The teaser will hit in a matter of days and a lot of Behind the Scenes content will follow, so if you don’t want to miss it, consider subscribing to my Youtube channel or even support on Patreon, where by the way you can vote in a free poll to influence what my next tutorial will be :-)

Chaíre! Martin

heroesofbronze_teaser_fatherandson.jpg


Architectural Course Complete + Patreon!

Hello friends!

With the Part 9 - Simulation and Rendering, my Blender and Substance Painter beginner course that I've been making for quite some time now is finally complete! There are nine parts, almost 3 hours of free content, that focus on all the important aspects of my asset’s creation.

Part 1 takes you through the modelling process of the ancient Greek pedestal
Part 2 introduces you to working with particles
Part 3 shows you the sculpting process inside of Blender
Part 4 focuses on basic UVing and texturing inside of Blender
Parts 5 - 7 shows you how to import your model to SubstancePainter and create several Smart Materials
Part 8 shows how to plug in your Substance painter textures and light your model
Part 9 introduces some more particle and simulation work (smoke and embers) and also the rendering setup

You can find the playlist with all the parts here.


Also, I am trying something new! So, if you want to support the project, you can do so by having a look at my Patreon intro video below.. or go directly to this new Patreon page :-)

Chaíre!

Martin