New Art Style of Heroes of Bronze

Hey there friends,

In the past few months I’ve made barely any new video content for Heroes of Bronze.

Well, for those of you who follow my work on Instagram, you probably know that I’ve been busy working on my latest CGBoost course Master Cinematic Storytelling in Blender, which is now finally out.

But no, I don’t want to turn this post into a commercial. Instead, I want to talk about a big thing that happened to me during the process of creating this course. One that very much influences the future of Heroes of Bronze.

At one point, the simplified art style of the various course scenes and exercises finally crystallized, and I found myself enjoying these simplified shots immensely. No need for realistic effects, PBR textures, normal and roughness maps—not even expensive simulations. No, this was just pure creative process, tinkering with colors, composition, lighting, and camera movement.

In the meantime, I delved deep into Grease Pencil, and once I started experimenting with it, I was hooked. I tried my first frame-by-frame animation—an explosion—and I had such a blast (no pun intended). Simply drawing and seeing the animation grow under my hands was so satisfying.

At that very same moment, I was struggling with a slight feeling of depression. I’ve been building this world of Heroes of Bronze for six years, and you could say that I’ve accomplished a thing or two. A six-minute short, several illustrated short stories, and plenty of renders and illustrations I’m quite proud of.

What I haven’t been able to accomplish yet is the thing I set out to do in the first place: tell animated stories in this ancient world.

To show you all the wonderful characters I’ve dreamt up in motion, talking, feeling, interacting with each other. Even the short film has been just a trailer so far.

That’s when the two things connected. In no small measure inspired by the amazing Blender Conference 2024—where I saw many fellow Blender artists showcase incredible animated Grease Pencil results—I had a thought: what if I changed the style of Heroes of Bronze? What if I steered away from the incredibly difficult photorealistic style and gave the non-photorealistic one a go?

I’ve been creating painterly content for several years anyway, mostly for my short stories. But static images aren’t my goal. I really want to create animations.

And that’s when the decision was born. I started devouring every tutorial I could find on the topic and slowly began realizing what new combinations of tools and skills I would need.

The result of my research? This non-photorealistic style is much more forgiving in many aspects, allowing me to focus less on technical details and more on art and storytelling. Character emotions and dialogues are now much easier to make, difficult effect like water and dust are just a matter of... drawing. And that’s exactly what I’m after.

These days, I’m learning about stylized effects and shading, about painting textures and adding that hand-drawn feel to everything. The rules of animation are also a big thing—how to make things feel less fluid, more like the animations we love from Ghibli and old Disney movies. Combining 3D and 2D, camera projections... Oh, and also painting backgrounds. I’ve always loved that.

What can I say? I fell in love with the process once again. I'm finally doing all the things I always planned to focus on, but never quite found the time for.

And yes, you bet—I’ll be making tutorials focused on this stuff. My Patrons can already watch the first part of my behind the scenes workflow... And there will be more :-)

In this day and age, when everything’s becoming automated and AI-generated, it’s incredibly refreshing to go back to the roots and actually build a new skill. It’s so much more rewarding than just clicking a button and choosing a generated image.

I can’t wait to see what this new style will allow me to do with Heroes of Bronze. But you can be sure I have plenty of ideas and that I’ll be sharing the process with you.

So, until next time, stay creative, my friends,

Martin out.

Heroes of Bronze in 2025

Hey everyone,

I hope you’re all doing well! As 2025 approaches, I’m feeling a mix of excitement and determination about what’s ahead. It’s been a long journey getting to this point, and I wanted to share some of the plans I’m working on with you.

Finally Releasing My New Blender Course

It’s been two years in the making, but my Master Cinematic Storytelling in Blender course is finally coming out soon! This has been a real labour of love, and I’ve poured so much into it—everything I’ve learned about creating cinematic 3D art. I can’t wait to share it with you.

More Heroes of Bronze!

  1. I’m planning to publish two more short stories that dive deeper into the Heroes of Bronze world. These stories mean a lot to me, and I’m also starting to prep for a printed edition. Imagine holding the world of Heroes of Bronze in your hands!

  2. On the animation side, I’ll be starting to work on a brand-new short film for Heroes of Bronze. Getting back into animated storytelling feels like coming home.

  3. I’m also planning to build a dedicated team to help with future projects. It’s time to bring more people on board to make these ideas even better…

Some Ideas I’m Considering…

I’ve got a few more things in mind that I’m playing around with:

  • A Heroes of Bronze YouTube Channel: This would focus on educational and narrative videos about ancient Greece. It’s something I think could be really fun and valuable.

  • Non-Photorealistic Rendering (NPR): I’ve been thinking about experimenting with this style for storytelling. It’s different from the photorealistic approach I’ve been using, but it could open up some great creative opportunities.

  • A Heroes of Bronze Comic Book: How cool would it be to see Heroes of Bronze in comic form? I’m considering hiring an artist to help bring this idea to life.

Staying Grounded

With all these plans and ideas, the biggest challenge is staying focused and not overloading myself. I’ve spent a lot of time building the world of Heroes of Bronze, and I’m so excited to get back into creating animated art and stories again in 2025.

What Do You Think?

I’d love to know which of these projects excites you the most. Your thoughts and support mean the world to me, and I’m always grateful for your feedback.

Here’s to a creative and inspiring 2025. Thank you for being part of this journey…

Chairé!
Martin

The third short story is out!

I am happy to announce that a new illustrated short story set in the world of Heroes of Bronze is now available!

"A Pathetic Piece of Freedom" is focused on Penelope, the wife of Nikephoros, and the narrator of the Heroes of Bronze The Memory short film.

This might be a hard one to swallow for some. The lifestyle of Athenian noblewomen in ancient Greece was very restrictive. They spent the majority of their time indoors, managing the household, raising children, and knitting. Anything beyond that was frowned upon by men...

I've chosen one such (not so) ordinary day in Penelope's life to narrate my story...

Young Penelope

An excerpt:

The two men stood facing each other – Nikephoros calm and composed, but bleeding from the forehead, arms and legs. There was a deep gash on his right thigh as well. He seemed to ignore all that, though. His eyes were locked on the stranger.

The slave was breathing deep and hard, battered and red in the face. He held the shiv in front of his body, sticking it dangerously close to Nikephoros’ face.

“Look,” he gasped breathlessly, “Nothing happened here, alright? I didn't do anything – just a bit of fun, eh? I barely even touched her.”

Nikephoros didn’t react. He just wiped the blood from his face. It left a long red smear across his cheek. Looking at him, Penelope had to shudder. She could almost see the furies, spreading their wings behind his back...

Hope you'll like this one, and don't forget, there are 2 more short stories waiting for you at my Gumroad page, or they are free to download for all my Patrons!

New Stories & Upcoming Courses

New Stories & Upcoming Courses

Hey there friends, Martin here!

Today, I’d like to tell you a little bit about what I’m currently working on. Apart from Heroes of Bronze, the majority of my time is currently devoted to a new, comprehensive course that I’m once again working on for CGBoost.com. And while my last course was a bit more technical, focusing on all sorts of ways to make environments in Blender, this time I am going to teach something different.

Heroes of Bronze & the future of the project

Heroes of Bronze & the future of the project

Hello friends!

after the release of the shortfilm, I finally enjoyed some rest. Also, I had some time to think about the future of the project. Already, I can tell you it will be an interesting year for Heroes of Bronze.

“The Memory” shortfilm is still going strong, with over 600 000 views and hundreds of comments. I am so glad that audience all over the world is enjoying the video! I’ll mention it again - SHARING and COMMENTING is the best way you can help the short film to spread. So thank you again for your help! 🤗 All the feedback just made me more eager to continue this project with more stories set in the Greco-Persian war period.

Heroes of Bronze shortfilm is done!

Let me invite you for a few moments into ancient Greece. At least, the way it lives in my mind… I’ve always wanted to depict this era in a more realistic way than 300 did, and yet, still capture the sense of wonder and larger-than-life events of the period. I hope I was able to achieve it with this first huge milestone of my project…

If you want to learn more about the story and history behind the shots, definitely visit this page:

A STORY COMPANION TO THE SHORTFILM

Along with the shortfilm, I was able to finish up a first breakdown video, condensing 4 years into 2 minutes. Hope you’ll like it!

For now, that is all from me. Enjoy the video, enjoy the breakdown and be ready for more news from the Heroes of Bronze project. Before that, however, I will get a little bit of long-awaited rest…

Chairé!

Martin

Heroes of Bronze shortfilm is coming in 14 days!

Heroes of Bronze shortfilm is coming in 14 days!

It has been a loong process to get to this stage. From the initial ideation and concepting, to creating assets and 3D pipeline, and finally animating, rendering and editing the shots - it took me about 4 years from start to finish. These past few months I’ve been able to work on it almost full-time, finally bringing the 6-minute short to a stage where I feel (somewhat) confident presenting it to the world.

Summer News! Entering the final stages

Summer News! Entering the final stages

Hello friends, long time no post, I know…

Though, as you may have surmised from my activity at Instagram, I have entered the final stages of postproduction for Heroes of Bronze. Everything from compositing to music and SFX is being done right now. I am preparing for the final stretch of the creation of this shortfilm project. And let me tell you, I’m growing more excited and anxious everyday 😁

There are too many updates to mention them all since I last posted a news entry. It is safe to say though that I’ve advanced A LOT over the months. Over 70 percent of the shots are now rendered and every day, I am progressing further and further towards the final result. A lot of tweaking and improvement is still needed, but I am on it, one shot at a time.

Christmas News! Rendering final shots + new tutorials and breakdowns

Christmas News! Rendering final shots + new tutorials and breakdowns

Hey there everybody, Martin here,

back with the latest news from the world of Heroes of Bronze. I am pleased to say that - besides the regular 3D grind - I’ve been able to make progress in some other, vital parts of the project. First music tests, which I will hopefully be able to reveal in the near future, are being made by my composer Richard Albert and I’ve been able to record some first voiceovers with the actress I’ve picked for the short film. More info in the following months.

Anyway, by far the biggest part of the current process is rendering and animating characters, compositing and generally putting everything together. And while this is the very final stage of video creation, I don’t dare give you any specific release date just yet. I want to make this really great, and if need be, I will take some extra time for polishing.

November News! New video, tutorials and story pages...

November News! New video, tutorials and story pages...

Hey there friends, Martin here,

many of you are probably wondering when is the Heroes of Bronze shortfilm finally going to come out. Well, the thing is, while the basic idea for the film remains the same, its actual look has changed quite dramatically recently. The reason for that is the fact that some time ago I’ve finally received my Rokoko motion capture suit and after a few months of tinkering, I learned how to use it to create shots… well, like this: