November News! New assets, new tutorial and more...

The time flies! Another month is gone and a lot of work has been done on the Heroes of Bronze project. Mainly, I was able to finish the Greek armor and clothing assets for the warriors. The most important parts and armor types are done, from which I can now quickly create variations, to fill my scenes with loads of different looking hoplites!

You can see a preview of the warriors here:

I was also able to do finish the model of the main heroine Penelope, the narrator of the story. I think she improved quite substantially from the previous version, what do you think?

Finally, I have also started a new tutorial series, detailing how I made one of my helmet assets, the Chalcidian type with an archaic crest. In it, you will learn how I modeled and UVed the mesh, how I textured everything in Substance and made the crest in Blender.

I’ve done a lot more work and loads more incoming, so watch out! For example, each free evening, I am now working on this Ionic temple, one of the last building assets I need to finish before I start putting together the final shots.

temple02.JPG

Thanks to your kind Patreon donations, I am now able to work on the project much more and make better job at it, so I can’t thank enough to all my Patrons! Shoutout especially to Jason Poulin, the highest Tier patron, who allowed me to cross the $100 mark.

Also, one last thing - I was able to finally put together a special page for my '‘Before the Storm’ Teaser Breakdown Course with some neat testimonials, so check it out, if you will :-)

Chairé!

Martin

Martin Klekner

Freelance Director, CG Artist www.martinklekner.com / Blender and Ancient Greece geek www.heroesofbronze.com / Former Cinematic Director for Kingdom Come Deliverance