tutorial

How to Quickly Create Clothing using Blender and Marvelous Designer

Hello friends and welcome to this new tutorial detailing yet another technique I use often when making Heroes of Bronze.

This time we’ll have a look at Marvelous Designer, an awesome tool for creating and simulating clothing. You will learn how I combine MD with Blender, how to create simple garment and cloak in MD, animate it, and export back into Blender.

Hope you like the tutorial and if you want to get the project files and exclusive content, consider supporting this project over at https://www.patreon.com/MartinKlekner :-)

Also, get the mentioned Zach Reinhardt's CGBoost Blender Launch Pad here.

Chairé

Martin :-)


New Tutorial: Quickly Make Large-Scale Landscapes

Hello friends , a new tutorial is out, detailing yet another technique I use often when making my Heroes of Bronze short film.

This time we’ll have a look at World Creator a great tool for creating detailed landscape models, like the one you see in the banner.

Find Project Files and more tutorials at my www.patreon.com/MartinKlekner


Teaser Behind the Scenes Videos!

Exciting news, my friends!

After finishing the Pedestal tutorial course, I am now starting a new series of videos, connected closely to the “Before the Storm” teaser. In it, I will be dissecting the shots you can see in the teaser, showing you behind the scenes of my Blender, Substance and After Effects files.

And already, a first of these videos is available for free on my Youtube, and also, a second one you can find on my Patreon channel, where it’s unlocked for the Hypaspist and Hoplite tier Patrons :-)

More BTS videos will come soon…




Chaíre!

Martin

Architectural Course Complete + Patreon!

Hello friends!

With the Part 9 - Simulation and Rendering, my Blender and Substance Painter beginner course that I've been making for quite some time now is finally complete! There are nine parts, almost 3 hours of free content, that focus on all the important aspects of my asset’s creation.

Part 1 takes you through the modelling process of the ancient Greek pedestal
Part 2 introduces you to working with particles
Part 3 shows you the sculpting process inside of Blender
Part 4 focuses on basic UVing and texturing inside of Blender
Parts 5 - 7 shows you how to import your model to SubstancePainter and create several Smart Materials
Part 8 shows how to plug in your Substance painter textures and light your model
Part 9 introduces some more particle and simulation work (smoke and embers) and also the rendering setup

You can find the playlist with all the parts here.


Also, I am trying something new! So, if you want to support the project, you can do so by having a look at my Patreon intro video below.. or go directly to this new Patreon page :-)

Chaíre!

Martin



New Architectural Asset Tutorial Series!

pedestal_intro.png

Finally, I was able to put together a new tutorial! With this one, I am actually starting a whole new series of tuts focusing on the creation of one of the architectural assets I created for Heroes of Bronze. In this beginner course you will learn how to model such asset, create particles of leaves and flowers, sculpt a few engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.

  • Download the Reference Images here.

  • PureRef file with reference.

  • Watch the realtime sculpting process from part 3 of the tutorial here.

  • You can download a PDF with the keyboard shortcuts I used here.

  • Download the leaf and rose textures here.

  • Download the Statue Stone .sppr preset from part 5 here.

  • Download the final Pedestal Stone .spsm Smart Material here.

  • Download the final MetalGrunge .spsm Smart Material here.

  • Download the final Bronze .spsm Smart Material here.

  • In the 8th part of the tutorial I actually made a mistake in the video, I did not use this HDRI Haven texture, but rather this one from OpenFootage - another great source of free HDRI!

  • Download the awesome B'rn Fire Shader by Simon Thommes here.