New Course! Making a Short Film Teaser using Blender Eevee

I just released a new course on my Gumroad - "Making a Short Film Teaser Using Blender Eevee" where I go behind the scenes of my latest Heroes of Bronze teaser, made in Eevee.

More than 100 minutes of Eevee, Blender, Substance Painter and After Effects project breakdowns.

Topics covered:

- How I assembled scenes from the teaser using Blender 2.8 Eevee

- How to light your Eevee scenes and add atmosphere

- How to render from Eevee for easy compositing

- How to create 3D and 2D soldiers for your armies

- How to add image skies and use HDR images to light realtime scenes

- How to simulate particles and bake cloth sims

- Adding Megascans to your scenes

and more...

WATCH CHAPTER 1 FOR FREE:

WARNING: These are NOT step by step tutorials, rather breakdown videos, summarizing the workflow I used to create the "Before the Storm" teaser...

Also, some historical fun facts about Ancient Greece are of course a must :-)

Chairé,

Martin

Architectural Course Complete + Patreon!

Hello friends!

With the Part 9 - Simulation and Rendering, my Blender and Substance Painter beginner course that I've been making for quite some time now is finally complete! There are nine parts, almost 3 hours of free content, that focus on all the important aspects of my asset’s creation.

Part 1 takes you through the modelling process of the ancient Greek pedestal
Part 2 introduces you to working with particles
Part 3 shows you the sculpting process inside of Blender
Part 4 focuses on basic UVing and texturing inside of Blender
Parts 5 - 7 shows you how to import your model to SubstancePainter and create several Smart Materials
Part 8 shows how to plug in your Substance painter textures and light your model
Part 9 introduces some more particle and simulation work (smoke and embers) and also the rendering setup

You can find the playlist with all the parts here.


Also, I am trying something new! So, if you want to support the project, you can do so by having a look at my Patreon intro video below.. or go directly to this new Patreon page :-)

Chaíre!

Martin



New Architectural Asset Tutorial Series!

pedestal_intro.png

Finally, I was able to put together a new tutorial! With this one, I am actually starting a whole new series of tuts focusing on the creation of one of the architectural assets I created for Heroes of Bronze. In this beginner course you will learn how to model such asset, create particles of leaves and flowers, sculpt a few engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.

  • Download the Reference Images here.

  • PureRef file with reference.

  • Watch the realtime sculpting process from part 3 of the tutorial here.

  • You can download a PDF with the keyboard shortcuts I used here.

  • Download the leaf and rose textures here.

  • Download the Statue Stone .sppr preset from part 5 here.

  • Download the final Pedestal Stone .spsm Smart Material here.

  • Download the final MetalGrunge .spsm Smart Material here.

  • Download the final Bronze .spsm Smart Material here.

  • In the 8th part of the tutorial I actually made a mistake in the video, I did not use this HDRI Haven texture, but rather this one from OpenFootage - another great source of free HDRI!

  • Download the awesome B'rn Fire Shader by Simon Thommes here.